Sunday, October 18, 2015

Epic Zaal

I've finally decided to bite the bullet and start playing Epic Zaal. I was going to wait for the extoller advocate to come out but that's a long way off. So I figured I'd just proxy the models I needed.

Zaal, The Ancestral Advocate (*6pts)
* Cyclops Raider (5pts)
* Aradus Sentinel (8pts)
* Aradus Sentinel (8pts)
Immortals (Leader and 9 Grunts) (8pts)
*Extoller Advocate (2pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Praetorian Swordsmen (Leader and 9 Grunts) (6pts)
* Praetorian Swordsmen Officer & Standard (2pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)

Zaal is definitely a back line caster. His ARM is great but his DEF is only 10. A shooty battlegroup seemed the right way to go with his Magesight spell. With all that infantry, I fear that a melee beast like a gladiator wouldn't get a good charge lane and end up being 8 points wasted. The Aradus has arcing fire and can get up to RNG 14 with Far Strike. The fact that his AOE is POW 13 and poisonous is great; the model directly hit (if living) gets 3 dice of damage plus I can still boost.

The Swordsmen and the Nihilators are the first wave, obviously, doing as much damage as possible and providing souls to Zaal and the Ancestral Guardians. The Immortals will hopefully stay alive long enough to benefit from Zaal's FEAT, getting into position and staying safe through Incorporeal. Zaal is going to sit behind the 2 Aradus with the Raider closeby and the Ancestral Guardians close as well. The beast handlers are there to strip off any access FURY and to Enrage the Aradus just in case. The bellows crew's AOE will hopefully mitigate Zaal's horrible DEF.

I have high hopes for this list, no doubt I'll get beat around a bit but it'll be fun.

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