Sunday, October 18, 2015

Epic Zaal

I've finally decided to bite the bullet and start playing Epic Zaal. I was going to wait for the extoller advocate to come out but that's a long way off. So I figured I'd just proxy the models I needed.

Zaal, The Ancestral Advocate (*6pts)
* Cyclops Raider (5pts)
* Aradus Sentinel (8pts)
* Aradus Sentinel (8pts)
Immortals (Leader and 9 Grunts) (8pts)
*Extoller Advocate (2pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Praetorian Swordsmen (Leader and 9 Grunts) (6pts)
* Praetorian Swordsmen Officer & Standard (2pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)

Zaal is definitely a back line caster. His ARM is great but his DEF is only 10. A shooty battlegroup seemed the right way to go with his Magesight spell. With all that infantry, I fear that a melee beast like a gladiator wouldn't get a good charge lane and end up being 8 points wasted. The Aradus has arcing fire and can get up to RNG 14 with Far Strike. The fact that his AOE is POW 13 and poisonous is great; the model directly hit (if living) gets 3 dice of damage plus I can still boost.

The Swordsmen and the Nihilators are the first wave, obviously, doing as much damage as possible and providing souls to Zaal and the Ancestral Guardians. The Immortals will hopefully stay alive long enough to benefit from Zaal's FEAT, getting into position and staying safe through Incorporeal. Zaal is going to sit behind the 2 Aradus with the Raider closeby and the Ancestral Guardians close as well. The beast handlers are there to strip off any access FURY and to Enrage the Aradus just in case. The bellows crew's AOE will hopefully mitigate Zaal's horrible DEF.

I have high hopes for this list, no doubt I'll get beat around a bit but it'll be fun.

Wednesday, September 30, 2015

pZaal, 50 pts.

I modified my Zaal list a bit:
Points: 50/50
Supreme Aptimus Zaal & Kovaas (*5pts)
* Basilisk Krea (4pts)
* Cyclops Raider (5pts)
* Cyclops Shaman (5pts)
Gatorman Bokor and Bog Trog Shamblers (Leader and 9 Grunts) (6pts)
Nihilators (Leader and 9 Grunts) (8pts)
Praetorian Swordsmen (Leader and 9 Grunts) (6pts)
* Praetorian Swordsmen Officer & Standard (2pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)
Extoler Soulward (2pts)
Extoler Soulward (2pts)
Hakaar the Destroyer (4pts)
Paingiver Task Master (2pts)
Saxon Orrik (2pts)

I played this list against Adam last night. He played pVlad with MOW shocktroopers, kayazy, Nyss hunters, Behemoth and Drago.  I really like this list, not because I won but it's fun to play and has some interesting synergies. Neither of us scored any points so it was down to the assassination. He ignored my ancestral guardians all game until one of the last turns. He killed Hakaar, bringing the Kovaas into play. He then killed my other 2 AGs and tried to kill the Kovaas but failed by 1 point. I needed to kill 1 MOW to give the Kovaas LOS to Vlad. I did so but forgot that the Koldon Lord had a magical weapon and got a free strike on the Kovaas. He missed. (whew). I had put Last Stand on the Kovaas earlier. 2 hits and Vlad was dead.

I have a problem with spacing. I noticed that my army was too spread out and the Bokor didn't collect and corpse tokens all game.

Sunday, September 27, 2015

Quick update

Wanted to post a quick sketch, another VTOL/Aerospace fighter pilot for the upcoming Battletech campaign.

Saturday, September 26, 2015

Update

VTOL pilot
The Zaal list is legit. I played last Tueday against a cool dude named Jack and his Haley 3 list. It was a tight game an alot of fun. I lost but that's ok. Everybody did their jobs, except for the totem hunter. Next game he comes out and Saxxon Orrik and the swamp gobbers go in. I really needed pathfinder.

Battletech is progressing along nicely. Adam and I started a new campaign. I need to get better organized with my paperwork, juggling sheets for different mechs, tanks, vtols and infantry is a bother. I need to find a way to create my own vehicle data sheets and come up with a control sheet where at the start of the game I write down everybody's speed and what they did that turn. Playing with infantry last game was fun even though I lost 1 whole platoon. I built transports for them using the Battletech construction rules and used CAV minis from Reaper. 1 VTOL can carry 2 platoons of foot infantry, has enough armor to take a hit, lightning fast and equipped with machine guns and smoke launchers.


Sunday, September 20, 2015

More Things n' Stuff

Been bouncing back and forth between Warmachine and Classic Battletech the last few weeks and having load of fun in the process.

I came up with this list for Zaal that I've been itching to try out. His epic version looks really fun and I'm looking forward to eventually picking him up. In the meantime, I want to get better with his prime incarnation.
Points: 50/50
Supreme Aptimus Zaal & Kovaas (*5pts)
* Basilisk Krea (4pts)
* Cyclops Raider (5pts)
* Cyclops Shaman (5pts)
Gatorman Bokor and Bog Trog Shamblers (Leader and 9 Grunts) (6pts)
Nihilators (Leader and 9 Grunts) (8pts)
Praetorian Swordsmen (Leader and 9 Grunts) (6pts)
* Praetorian Swordsmen Officer & Standard (2pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)
Extoler Soulward (2pts)
Extoler Soulward (2pts)
Hakaar the Destroyer (4pts)
Paingiver Task Master (2pts)
Totem Hunter (3pts)

More pics, just random stuff.


Oh, and for you playing along at home, my weight is now at around 212.



Monday, September 7, 2015

Epic Makeda

Been away for a while, summer's just about over and folks will be back in the mood for gaming once again. I've rediscovered Battletech and have been playing some games with Adam over the last few weeks. I had forgotten how much fun the game was and I do wish that I had kept at least some of my old rulebooks. I sold/traded my entire collection of books and minis about a decade ago, after convincing myself that I was never going to play again. Life happens, but things have a way of coming back around. I did manage to find some mech figures I bought years ago that are suitable and utilize PDF rulebooks off the internet, so its all good.

Lately I have been modifying old lists for my Skorne. I took the Incindiarii out of my Mordikaar list and replaced them with Keltarii. I played 2 games against Adam and conceded both. I'll chalk it up to being rusty due to my gaming hiatus. Trying something new today, eMakeda.

Points: 50/50
Supreme Archdomina Makeda (*5pts)
* Cyclops Shaman (5pts)
* Archidon (7pts)
* Molik Karn (11pts)
* Titan Gladiator (8pts)
* Titan Sentry (9pts)
Paingiver Beast Handlers (Leader and 5 Grunts) (3pts)
Praetorian Swordsmen (Leader and 9 Grunts) (6pts)
* Praetorian Swordsmen Officer & Standard (2pts)
Mortitheurge Willbreaker (2pts)
Saxon Orrik (2pts)

Yes I'm going rather beast heavy. I'm trying to avoid the infantry cluster fuck that I normally end up with. I'm planning on using Makeda's spells and feat to deliver the beasts right down the middle toward the caster bowling ball style. We'll see how this works out.

Sunday, August 9, 2015

Things n' Stuff...

Random chick
Battletech mech pilot
I haven't been playing much Warmachine lately, tis the vacation season after all. Most everyone is away and unavailable for games. I've been thinking alot about re-visiting other game systems like classic Battletech and Malifaux. I'm in the process of getting miniatures together to play for both game systems as well as painting other random models.

Gonna start putting up some of my artwork here.



Barbarian fighter