Sunday, December 10, 2017

The state of my gaming

I haven't been gaming for a while. After a few false starts I stopped playing Warmachine altogether. 3rd edition really didn't appeal to me and the current super competitive meta is really turning me off. Company of Iron isn't giving me a reason to play either. Warmachine was meant to be played as it is, without the warcasters, large warbeasts, colossals, battle engines, cavalry, etc. it feels like the game is really lacking something. Games like Malifaux, Necromunda, Battletech and Guild Ball were meant to be played on a smaller scale., not Warmachine.

I want to start playing something smaller like Necromunda or Malifaux, problem is I don't know anyone locally who plays. That's what I find so confounding: The game with the lower cost barrier to entry has no players. It's all "Rah Rah Warmachine!!" and "Rah Rah 40K!!!"

Malifaux looks fun for it's use of cards instead of dice and horror steampunk setting. I may just have to pick up a starter 2 player set and run demos at my local store to generate interest.

Monday, November 13, 2017

Cool minis.

I'm always on the lookout for new and interesting miniatures. I've been looking at these for a while. I my pick up a few in the near future.
http://www.statuesqueminiatures.co.uk/p/7521689/sm010-female-resistance-fighters.html



Tuesday, March 1, 2016

New caster, new list

Again with the caster ADD...

I gave pMorghoul a go last time. He's fun to play, but limited by his small control area. This new list will hopefully mitigate that.
Points: 50/50
Master Tormentor Morghoul (*7pts)
* Cyclops Shaman (5pts)
* Tiberion (11pts)
* Titan Gladiator (8pts)
* Aptimus Marketh (3pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Tyrant Commander & Standard Bearer (3pts)
Mortitheurge Willbreaker (2pts)
Tyrant Zaadesh (3pts)
* Cyclops Savage (5pts)
* Cyclops Savage (5pts)

Playing it tonight, stay tuned....

Saturday, February 27, 2016

Starting with Trolls

Been away for a while, but still playing regularly with my Skorne lists.
Still mustering the troops for my Troll army. I'm super stoked about the new pGrissel sculpt coming out at the end of April. She's my favorite warlock so far,

Points: 50/50
Grissel Bloodsong (*5pts)
* Troll Bouncer (5pts)
* Earthborn Dire Troll (10pts)
Kriel Warriors (Leader and 9 Grunts) (6pts)
* 3 Kriel Warrior Caber Thrower (3pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Long Riders (Leader and 4 Grunts) (11pts)
Fell Caller Hero (3pts)
Horthol, Long Rider Hero (5pts)
Totem Hunter (3pts)
Trollkin Sorcerer (1pts)

I'm really going to try to focus on scenario play. I have a tendency to scrap scoring points and go right for the assassination.

Breakin' it down....
Grissel is an infantry-centric, support caster. To that end, I have given her only 2 beasts but lots of infantry. I hope to be able to spread out this army over multiple zones.

The Hammer.
The Long Riders with Horthol will be my zone clearing unit, basically killing or slamming anything it charges.

The Anvil.
Kriel Warriors, while sporting average stats, a fully buffed unit can be hard to deal with.
Fervor makes them effective MAT 7 and PS 12 while Swift Foot grants them +2 movement. Add the Caber Throwers for reach, slam and knock down, the Standard for Steady and the Piper for In Step and this unit becomes a beast. The Sorcerer adds anti-magic tech and the Fell Caller is there with his list of goodness.

Overall, I'm excited about this list and can't wait to play it.

Keeping track of my weight: As of 2/26/16: 201

Saturday, November 7, 2015

Shooty eHexeris list

I have been attempting to develop a shooty, all comers list for Skorne. To that end, I have gone back to Epic Hexeris and played this list last Tuesday against Adam and his Khador.
Points: 50/50
Lord Arbiter Hexeris (*6pts)
* Basilisk Drake (4pts)
* Cyclops Shaman (5pts)
* Mammoth (20pts)
Cataphract Incindiarii (Leader and 5 Grunts) (9pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Extoler Soulward (2pts)
Hakaar the Destroyer (4pts)
Mortitheurge Willbreaker (2pts)

I must say it did very well despite the fact that I lost due to assassination.
Some high points of the game:
The drake took out almost the entire unit of Black Spotted iron fang pikemen.
The mammoth destroyed Behemoth with fury to spare after Behemoth failed a charge against it.
The incindiarii killed off almost half of the kayazy assassins in one salvo and tied the rest up in combat the whole game.

Low points:
I forgot about Soul Reaver and could have healed up Hexeris.
Adam moved the last remaining widowmaker base to base with the mammoth so I couldn't sling spells through it. It took 3 different attempts to kill her before I remembered bulldoze.
I concentrated all my efforts on killing the pikemen while ignoring the nyss hunters coming round my left flank. The Nyss are what eventually killed Hexeris.