Sunday, January 19, 2014

Tracking my progress 1/0/3 - eHexeris v. eGorshade


 

I decided to change my army list a bit to include a mammoth and support. I included a full unit of Cetrati in the hopes that they could hold objectives.
Lord Arbiter Hexeris (*6pts)
* Basilisk Krea (4pts)
* Cyclops Raider (5pts) - BOND BEAST
* Mammoth (20pts)
* Titan Gladiator (8pts)
Cataphract Cetrati (Leader and 5 Grunts) (11pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Agonizer (2pts)
Extoler Soulward (2pts)
Mortitheurge Willbreaker (2pts)


Points: 47/50 (????????)

Tiers: 4
Goreshade the Cursed (*5pts)
* Deathripper (4pts)
* Deathripper (4pts)
* Deathripper (4pts)
* Slayer (6pts)
* Skarlock Thrall (2pts)
Bane Thralls (Leader and 9 Grunts) (8pts)
* Bane Thrall Officer & Standard (0pts)
Bane Thralls (Leader and 9 Grunts) (8pts)
* Bane Thrall Officer & Standard (3pts)
The Withershadow Combine (5pts)
Bane Lord Tartarus (4pts)
Necrotech & 1 Scrap Thrall (1pts)
3 Scrap Thrall (1pts)
3 Scrap Thrall (1pts)
3 Scrap Thrall (1pts)

What I saw the opposing army, I was squeeing with delight. My extoller soulward could counter Stealth and even if I couldn't get a solid hit with the mammoth's guns, that's a 4" blast - it's going to kill something and with Black Spot I was going to kill more. I killed 7 bane thralls including bane lord Tarterus in the first salvo but I was badly outnumbered, and those banes wouldn't stay dead. I made a mistake on turn 2 - I moved the cyclops raider into position and triggered a counter move from Tartarus thus blocking a charge from my mammoth to the deathrippers directly in front of Goreshade. This put the raider in melee and thus unable to function as a bond beast. By turn 3 Hexeris wasn't in much of a position to do anything useful, the Cetrati unit was down to half strength, the mammoth failed miserably to kill the Slayer and was holding onto only 9 health boxes and my other beasts were tied up. I conceded. 

Monday, January 6, 2014

Khador vs. Circle - 50 points



Turn 1: Khador
Irusk's army deploys as a brick, The Winter Guard Rifle Corps and Kovnik
Joe set up behind the Man-O-War unit on the right, the Kayazy Assassins
with the Underboss set up behind the MOW unit on the left.
The Battle Mechaniks set up directly behind Behemoth where they will be
most useful. Widowmaker Marksman uses his Advanced Deployment and sets
up in the woods.
Everyone runs forward, the Kayazy and the Rifle Corps taking cover
behind the 2 units of Demo Corps. Irusk walks up, casts Fire For Effect
on Behemoth.

Turn 1: Circle
Kaya deployed her forces to both threaten the enemy zone using the
druids and the stalker to invade on the east flank supported by the
Gorax and the Druid Wilder.
The Feral, Pureblood, and Warpborn deployed on the East flank to defend
the Circle control zone as well as break through the enemy lines and
flank their control area.
Circle advanced at full speed into the jaws of death. Everyone moves up
one way or another.
The stalker hid behind the tower occupying the center of the board.
Druids popped smoke and elemental protection as well as anti magic aura.
Gorax hid out in the backfield with the wilder.
Kaya moved up toward the east flank supporting the two warpwolves and
the skinwalkers.
Kaya casts shadowpack giving her and all her warbeasts stealth. She also
puts Forced evolution on the pureblood thinking that def 16 will keep
him alive if he does get charged.
In a misguided attempt to blast the enemy with his sonic howl the
Pureblood Angrim moved out into the open thinking its high defense and
distance would prent it from being harmed.

Turn 2: Khador
Eveyone moves forward to get into position. Irusk upkeeps Fire For
Effect on Behemoth.
Behemoth shoots bombard cannons at stealthed pureblood warpwolf, 3"
AOE auto deviates and hits nothing.
Irusk casts Airburst on pureblood - only target in his control range.
Misses him and shifting stone.
Irusk casts Battle Lust on MOW D-Corps unit on the east flank, MOW
D-Corps unit charges, kills pureblood and a shifting stone.

Turn 2: Circle
The warpborn skinwalkers countercharge the D-corps and with the help of
a feral warpwolf kill them all. (DAMMIT!!!) Druids move off further to the west
flank to try and pull the surviving unit of D-corps into range for
attack from the pureblood and manage to inflict a few minor injuries.
The Stalker makes a failed charge which will surely lead to his doom.

Turn 3: Khador
Kovnik Joe uses For the Motherland, shoots the closest skinwalker. The
rifle corps activate, all shoot the same skinwalker, fail to kill it. (My dice suck!!)
Kayazy Underboss uses kill stroke, orders the assassins to charge the
unit of druids, kills 3 druids.
MOW Demo Corps charge the warpwolf stalker, 2 kill him. Rest of unit
destroys shifting stones.
Behemoth shoots feral warpwolf, misses, hits skinwalker instead, does
1 point of damage, 2nd shot misses but still catches warpwolf and 1
skinwalker, damages warpwolf, not skinwalker

Turn 3 :Circle
Severely depleted unit of Shifting stones moves into enemy zone .
Keeper blasts at Irusk with his stone hammer spell but misses killing a
pair of mechanics cowering behind the behemoth. (What else are they going to do?)
Laris charges into woods to attack sniper -fails Kaya pops feat, moves,
casts laris' animus to port next to sniper.
Beats him down.
Druid Wilder casts PRIMAL on the Gorax.
Gorax moves up picks up a man o war demo corps and chucks him two handed
at irusk. Knocking both down. Damaging demo corps nearly to death and
irusk a bit.
Gorax beats on other demo corps in his rage.
 Feral Warpwolf moved up and picked up another demo corps and chucked it
at Irusk...killing the D-Corps and does 9 damage to Irusk.

Turn 4: Khador
Irusk spends 1 focus point to stand up, pops feat, gives focus to
Behemoth.  MOW trooper moves up and kills stonekeeper. Behemoth kills
warpborn skinwalker, shoots at Laris, misses and does no damage. Kovnik  Joe uses
Bears Strength on rifle corp, rifle corps charge skinwalkers.  Assassins
activate, move in to kill remaining druids.

Turn 4: Circle
Feral and gorax berserked, gorax could not be helped but letting fury
stay on the feral cost circle  a chance to assasinate or at least put
some real hurt on a more critical unit....killing rifle corps was not
helpful.
Druids ran away in an effort to not die.
Kaya took potshots at Irusk and missed.
Skinwalkers butchered a couple of gunners...but that fight dragged on.

Turn 5: Khador
Behemoth charges and kills warpwolf. Shoots bombard cannons, misses
gorax, hits 3 skinwalkers, does not damage them, kills 1 rifle corp
trooper instead. Ooopps!
Irusk moves into control zone, casts Battle Lust on MOW on the West
flank. MOW charges skinwalkers, killing 2.  Rifle corps move in to
engage skinwalkers, killing nobody.  Kayazy run into control zone on
opposite end.

Turn 5: Circle
Double buffed the Gorax with primal and forced evolution Took a pot shot
at irusk with kaya for one point.
Threw a rifelman at irusk for 3 dmg.
The last living druid tried to take out a knocked down and severely
damaged Irusk. Had he opened fire with his spells he might have
succeeded...he tried to melee him though and fell short on the charge.
At that point Kaya decided the better part of having your army butchered
might be to come back and fight another day.
Victory goes to Khador.

But the druids will be back for the next battle
report...Mwuhahahahahahahaha

Tracking my progress: 0/0/2

With the start of the new year, I thought it a good time to start tracking my W/L/D. eHexeris is one of my favorite casters, next to his prime counterpart. This is my current list and I have played a few games with it already. I want to tweak it a bit but not sure what to add or take out.

Points: 50/50
Lord Arbiter Hexeris (*6pts)
* Cyclops Shaman (5pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
* Titan Sentry (9pts)
Cataphract Arcuarii (Leader and 5 Grunts) (9pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Tyrant Commander & Standard Bearer (3pts)
Extoler Soulward (2pts)

Last weekend, I played 2 games.

Game 1 was Process of Elimination against pIrusk. As with all my games against Khador, I had trouble hitting his high DEF Winter Guard. Irusk casting Inhospitable Ground didn't help my slow beasts. I was able to get around it with the gladiator's animus and the tyrant commander. As for points we ended up tying 1-1 but I conceded after my last warbeast bit the dust. Not sure what I would have done differently. This was my first game in a month and I was a little rusty. I think I would benefit from some high damage AOEs somewhere in this list.

Game 2 was Outflank against Kromac. I was done after turn 2. All 3 of my heavy beasts were knocked down or dead, there was an anti-magic bubble in play and a gnarlhorn satyr was staring down a badly wounded Hexeris. I conceded.