Wednesday, August 24, 2011

Battle Report: Ultramarines Vs. Tyranids, 2000 points



This happened a couple days after the last report, I have a better recollection of the events. I was going to play my Tau again but Scott suggested that I use his Tyranids. I agreed and wrote up a 2000 point list. By the way, this was my army at one time. I wanted to sell/trade it off and get another tyranid army. I had this army during 4th edition and had lots of fun playing it. For 5th edition I wanted to try something new, new units, new color scheme. Scott had an entire nid army practically unpainted, so we swapped.
I haven't actually played the Nids in 5th edition until now but I was familiar with the new codex. 
For the is game, I took:
HQ: Hive Tyrant with wings
HQ: Tervigon
Elite: brood of 2 zoanthropes
Elite: brood of 1 zoanthrope
Elite: brood of 2 lictors
Troops: brood of 6 warriors
Troops: brood of 3 warriors
Troops: brood of 20 hormagaunts
Troops: brood of 12 genestealers
Heavy: 1 Trygon (just because he had one)
Scott wanted to change things up a little. He owns some very nice Planet Strike terrain and wanted to create and defend a fortification. He set up with his army in bunkers and defense towers and I deployed normally.
The objective was just simple mutual annihilation. 
I got first turn. I placed the Tyrant, lictors, stealers and trygon in reserve. Everything else I set up right to the edge of my deployment zone. The tervigon was right in the middle. I figured it would be a huge fire magnet, and it was. It lasted 2 turns despite the 6 wounds, 6 toughness and 3+ save. My shooting was nothing spectacular. Every turn I would fire a massive salvo. Scott would calmly make his saves, all but 1 typically.

On turn 2, my winged Hive Tyrant shows up and lands right in front of Scott's dreadnaught armed with a plasma cannon. The tyrant destroys the dread and proceeds to make short work of his Sternguard up in the tower on the next turn.

My mob of genestealers came in on turn 3 and tore through a tactical squad. Scott's terminators showed up on the same turn right in the middle of the battlefield. My broods of warriors and zoanthrope brood turned to deal with this new threat.

The Gold Star award goes to my lone zoanthrope. He withstood fire from a scout squad armed with sniper rifles for the whole game and only failed 1 save. Gotta love the 3+ unvuln save! The zoanthrope whittled down a devastator squad situated in another tower with warp blast templates the whole game.
I love zoanthropes! I love what they do and I love the model!

The losers of my army were the trygon and , not surprisingly, the brood of lictors. The trygon came in on turn 5 (nothing like rolling 1s and 2s for reserves) too late in the game to be effective. Like the zoanthrope, I love the lictor model and I include it in every army list. Unlike the zoanthrope, I don't like what the lictor does on the board. They, like the trygon, came in too late to really do anything. I have mixed results with lictors. I usually take 2. One will end up getting shot to pieces while the other will take out an entire unit of Necron destroyers by themselves. (true story.)

But the end result of the game was a win for me, even though I ended up not using about 1/4 of my army. Better luck next time Scott. :)





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